• Avatar Image
    Sam, a level 5 monster with 8 posts — 1 year, 4 months ago:

    One of the most engaging games I’ve played in a city was a night-time bicycle scavenger hunt in Barcelona. With high-speed sight-seeing to gather clues, using my basic Spanish to help navigate, and the grace of flying through a beautiful city by bike at night-time.

    I’m planning to develop scavenger hunts to encourage new residents of my small town to explore some of the essential and fun locations, while improving language and literacy skills and building the confidence to interact with local people and places. Hunts are developed around needs, in my case, common needs will be identified within an English language classroom. The hunt creates a gameful way to learn and cross some hurdles, with the support of a team to fill gaps in learning of individual team members.

  • Avatar ImageErin, a level 7 monster with 17 posts — 1 year, 4 months ago:

    I love scavenger hunts. :) You should try making it city wide and using either GPS or a series of clues to find the items.

    And maybe the items can be clues themselves, like puzzle pieces.

  • Avatar ImageMaria X, a level 7 monster with 34 posts — 1 year, 4 months ago:

    Have you seen Urban Codemakers? From Melbourne, Australia:http://urbancodemakers.net

    From a different perspective, the photography game Noticings (now archive only, unfortunately): http://blog.noticin.gs/

    From a different perspective again, Macon Money (one of Games for Change top 5 social issue games for 2010): http://www.maconmoney.org/

    Or there’s always the traditional Geocaching (which some groups are actually using in quite creative ways eg autism awareness).

    • Avatar Image
      SpokesMan · 1 year ago· REPLY · Flag

      Good stuff. Macon Money is particularly intriguing. Thanks for sharing.

  • Avatar ImageErin, a level 7 monster with 17 posts — 1 year, 4 months ago:

    Don’t live in Melbourne.

    Don’t live in Macon.

    :(

  • Avatar ImageRafael Morgan, a level 6 monster with 6 posts — 1 year, 4 months ago:

    Hi. You should check out gbanga.com maybe it will inspire you.

    • Avatar Image
      Erin · 1 year, 4 months ago· REPLY · Flag

      Thanks, looks pretty new though. Are you the developer? It looks really cool!

  • Avatar ImageSpokesMan, a level 4 monster with 2 posts — 1 year ago:

    Whatever you do, don’t just make it errand-running for answers. I just participated in a bicycle scavenger hunt of that nature, and while its always nice to be out on a bike on a beautiful day, it wasn’t very engaging or educational.

  • Avatar ImageAlke Thamsen, a level 2 monster with 1 posts — 2 weeks, 1 day ago:

    There’s so much happening to connect games and the urban landscape, it’s a very interesting topic I think. Urban Games can not only change our look on the city scape but intervene with the structures. I can recommend the following book on this topic:http://www.spacetimeplay.org/

  • Avatar ImageLaurence Berry, a level 6 monster with 1 posts — 1 week, 2 days ago:

    I know this isn’t directly relevant but for some reason I feel it might be interesting to you. Invisible Cities by Christian Marc Schmidt & Liangjie Xiahttp://www.christianmarcschmidt.com/invisiblecities/

  • Avatar ImageSarah Best, a level 5 monster with 1 posts — 6 days, 13 hours ago:

    I’ve used Foursquare and SCVNGR to create games that help people find really cool hidden things in Chicago (http://www.explorechicago.org/games) but back in the day, I also participated in a great NYC based SCVNGR hunt called Midnight Madness.http://en.wikipedia.org/wiki/The_Game_(treasure_hunt) One of my favorite tasks was finding a piece of graphite and having to use it to make a copy of a bas relief on the ground. Another fun challenge from that hunt was working with a teammate at home to figure out what Times Square sign was missing from a photo on a website (this was before smart phones, so you had to work verbally over the phone to figure out what didn’t match real life). Sounds like a great idea!

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Replies to This Discussion

I think scavenger hunts are great gaming mechanics because they have a lot of potential to get people to collaborate and explore together. When people are given a set of things to find and clues as to how to find them, that has this magical effect of awakening a part of us that loves discovery and I would very much like to incorporate that into my own games. The question that I have is how do you get people to embark on these kinds of quests without interfering with their everyday routines?

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