I'm currently planning an ARG for university-level computer science education. The main idea is that the ARG would not be part of any official curriculum and therefore participating would be voluntary (no study credits). Also, I try to keep the curtain closed during the game and hopefully the participants won't figure out who is organizing the game. The game will take place partly online and partly on campus, so people can also participate even if they don't live in the same country. The educational idea is that the puzzles in the ARG require similar skills that are taught in our computer science courses, like: programming, algorithm design and implementation, data structures, data mining, cryptography…
I have a work-in-progress paper and a poster about the game that you can check out if you are interested.
Also, feel free to contact me.
A little update…
The ARG will be launched (hopefully) in early April this year. A small part of the game is location based (in Finland), but my goal is to reach for people all over the world and get them to collaborate. Therefore, majority of the game is "played" in the internet. I don't want to spoil the game by revealing it in detail beforehand, so if you are interested in any level or want to help, I would be happy to hear from you.
So, send me a message if you want to:
- Help me with creating the puzzles (related to computer science).
- Help planning the background story etc.
- Help advertising the game when it's launched.
- Just want to know a bit more without any strings attached.
- Anything else I can't think of now.
Just to let you know that I wrote a conference paper titled "Alternate Reality Games for Computer Science Education" that can be found here: https://dl.acm.org/citation.cfm?id=2526968.2526973
The paper discusses the use of ARGs in general but also describes the "Stop Toilworn Diamond" ARG that was held last spring/summer. You can also check the blog related to the ARG: http://stoptoilworndiamond.blogspot.com/