Publishing Methodologies for Social Impact Games
Tuesday, July 10, 2012, 12 PM (Pacific) / 3 PM (Eastern) / 7 PM (GMT)
Presenter:  Alan Gershenfeld

This presentation will explore methodologies for creating impact-friendly, sustainable publishing models for computer and video games designed for learning, health and social impact.  The presentation will explore models for publishing across both educational and consumer channels and will include case studies on how E-Line has implemented their impact publishing methodology.

Alan Gershenfeld is the Founder and President of E-Line Media, a publisher for games for learning, health and social impact.  Alan is also Founding Industry Fellow at the ASU Center for Games and Impact, former Chairman of Games for Change and SVP of Activison Studios.

Click the following link to join the webinar:

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Replies to This Discussion

Here is the link to the recording: This is well worth listening to - Alan gives a fantastic presentation about games for learning, health, and social impact.

Hi Randy—was on vacation, very sorry to miss this, as I heard Alan speak at Games for Change last year. Thanks for the link—checking it out now.



Welcome Gameful Monster!

Welcome to Gameful, which we are happy to report is officially a partner with Games for Change!

After you signup, here's what you can do to get started:

  • Explore the groups. Find one that interests you? Join it! Want to invite friends and find new allies? Create your own group.
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  • Check the webinars and learn more about what we love the most
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  • Make a blog post
  • Friend and talk to the Mayor, or chat with anyone online (lower right)
  • Stay tuned for Gameful challenges, where you can design your own social impact game!
  • Take off your shoes and enjoy :)

Thanks everyone!


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