Hi Art Gamers,
I would love to invite you to participate as a player or as a volunteer or even just as a critic to the first art game that myself and my collaborator have created.
ABOUT Montañas to Mesas
The game Montañas to Mesas uses a game structure similar to tag and scavenger hunt along with a geo-locative mobile app while players assume the character of an auto, balloon and roadrunner. These three must compete with each other to reach their destinations as each has an advantage and disadvantage over the other.
Using familiar geo locative systems with smart phones they players will be given clues and tips tied to a fact about their mode of mobility and the history of urban development of Albuquerque. These clues are set up like a scavenger hunt where in order to reach their destination they must collect, contribute or take action using the information they receive from the mobile communication system.
OBJECT OF THE GAME:
To follow your roles path to the end, checking in with all Kachinas along the way. If a coyote spirit catches you, you must answer a tricky question. How you answer this question will either add or subtract from your overall accomplishments. Win the game by getting pins from all locations both physical and virtual.
WHAT YOU NEED:
This game can be played without technology, but there are clues, incentives and awards if you play using the ARIS app on an iPad or iPhone.
Click here for more information on how to How to use ARIS.
You will also need comfortable shoes and need to arrive on time.
Game created by San Francisco Artist and New Mexico native, Danielle Siembieda, in collaboration with DC Spensley.
Do you have any questions? Please feel free to email Danielle.firstname.lastname@example.org