If my life story were a game, it would be a cross between ...
the Borg collective and the Internet
Most people know me as a (check all that apply) ...
IT guru, Hacker, Inventor, Researcher
When it comes to my game-making career, I'm ...
up-and-coming (1-2 games on my resume)
Kinds of games I’m best known for making or want to be known for making someday (check all that apply) ...
Social games, MMOs, Alternate reality games, Mobile games, Simulations, Crowdsourcing games, Active / motion sensor games, Art and Experimental games
Will collaborate for
Creative fulfillment and fun, Big money, A chance at a Nobel Prize
Anything else you want to say about the kinds of projects or people or organizations you’d like to work with?
In an artificial intelligence way, I'm working toward a shared Internet space where we build the game from inside the game, so it must be Open Source meaning everyone has the legal and technical ability (if they have the skill) to change or build onto the game. Researching toward a shared Internet space where people use pattern matching (artificial intelligence) tools to represent thoughts as flows of colors, shapes, and patterns, and see how they fit together as a big puzzle.
Built many prototypes of parts of math, but still looking for ways to use them together to represent thoughts similar to how brains represent visual patterns and abstract ideas.
Rebuiding a foundation of math from statistics, circle/sphere/hypersphere and wave
Standard Deviation (stdDev) of sum of C^2 coin flips, counting each as -1 or 1, is C.
Do this with 2 groups of coins and you get circles, a 2d bell curve where density is spread evenly across all possible angles.
This extends to any number of dimensions as every n dimensional bell curve (hyperbell) has an n-1 dimensional hypersphere of constant density at each radius.
If you start anywhere in a 2d grid like an infinite chess board, move 1 square up, down, left, or right, and repeat C^2 times, you will be about C distance from where you started.
Fourier of a bell curve in 1d at any location in the circle input is another bell curve at a constant location, and its phase wraps around more times depending on original position,
and you can play with this in my open source Physicsmata 0.5.2 (not other versions).
In vision research a bellcurve windowed fourier is called the Gabor Transform.
Mountcastle's neocortex theory says it works the same way all over, levels of patterns made of the timing and sequences of other patterns, from low level visual, audio, and other details of senses, to high level abstract ideas, object made of other objects,
and the neuromodulation (short term memory) is similar to a boltzmann machine
which is a bidirectional neural net that works the same up and down.
Games you’ve worked on ...
Recursive Asteroids 3d
What abilities would you bring to a collaboration?
I can make a computer do anything we can imagine and completely define.
Creative new kinds of user interfaces especially content generated on the fly at the pixel and wave amplitude level.
Three games you’ve played that have changed your life: