"This really is an excellent book for indie game devs - thanks for the link! It feels sort of strange to be happy about being referred to a book about referrals, but it's true: referrals are a powerful mechanism for breaking out of the old…"
Addressing the issue of motivation in life through games. Discuss creating environments that allow people to motivate themselves for action, apply the methods developed by psychology of happiness and increase their belief in their own abilities.See More
If my life story were a game, it would be a cross between ...
Monkey Island and Freespace 2
Most people know me as a (check all that apply) ...
Game Developer, Game Designer, Hacker
When it comes to my game-making career, I'm ...
up-and-coming (1-2 games on my resume)
Kinds of games I’m best known for making or want to be known for making someday (check all that apply) ...
Mobile games, Active / motion sensor games, Art and Experimental games, Educational games
Will collaborate for
Creative fulfillment and fun, Experience and mentorship, Money
Anything else you want to say about the kinds of projects or people or organizations you’d like to work with?
Actually, at present I’m far too busy working on my own project. It’s going to be a strange educational game for Windows 8, written in C++/CX and DirectX. It won’t teach you boring elementary stuff either – it'll cross a bit of uncharted territory.
Games you’ve worked on ...
Windows Phone 7 games:
Nasty Nutz – a vertical jumper with some features that normally aren’t found in such games.
GeoDiver – a strange, accelerometer-based game. I won’t say any more – since it’s no longer available. I never had time to fix its bugs. Such is the fate of strange experiments, at least sometimes.
I also made some other Windows Phone games in 2011, though I didn’t get round to raising their quality bar up to where they might compete in the WP7 Marketplace. Since Windows 8 was announced, I’ve focused on developing one large, innovative educational game. At least that's what I keep telling myself.
What abilities would you bring to a collaboration?
If the project is awesome/worth committing to:
Lack of exhaustion and procrastination.
Refusal to develop boring stuff.
Strange fascination with relevant deep technical problems.
Ability to completely overdose on caffeine.
Making weird things up from thin air.
Three games you’ve played that have changed your life:
The Secret of Monkey Island
King’s Quest V
Neverwinter Nights 2
Dune I and II
(Yeah, that’s more than 3, obviously, but you can blame the web devs for not restricting the number of lines in this form.)