If my life story were a game, it would be a cross between ...
Cranium and Hopscotch
Most people know me as a (check all that apply) ...
Game Designer, Writer, Inventor
When it comes to my game-making career, I'm ...
a Jedi master (10 games or more)
Kinds of games I’m best known for making or want to be known for making someday (check all that apply) ...
Social games, MMOs, iPhone / iPad games, Mobile games, Simulations, Crowdsourcing games, Active / motion sensor games, Board games, Card games, Educational games
Will collaborate for
Creative fulfillment and fun, Money, Big money, A chance at a Nobel Prize
Anything else you want to say about the kinds of projects or people or organizations you’d like to work with?
I'm a veteran, go-to contractor for scripts (fiction and nonfiction), game design, editorial direction, new product development, and advisory positions with a long list of clients and more than 50 published books. I have deep background in educational publishing (former editor at Scholastic) and experience in producing content in a range of media and age levels (particularly tweens and teens, to adults).
Games you’ve worked on ...
More than a dozen board and card games from idea to store shelf, including Mars 2020, Top Dog, The Play's the Thing, NOVA True Science, Feeding Frenzy, Speed Racer, and others.
Half a dozen video game scripts for Scholastic ("Escape from Antcatraz" and others), Fablevision, and Riverdeep/Edmark.
Design for more than 100 classroom games in a variety of genres, published as 14 different Teacher Resource Books for Scholastic (25 Super Cool Math Board Games, Noun Hounds and Other Great Grammar Games, 20 American History Games, 15 Primary Source Activities and Games, and so on).
Design and copy for hundreds of simple casual games for websites such as Grolier Online Encyclopedia.
What abilities would you bring to a collaboration?
Professional writing (fiction and nonfiction), well-practiced game design skills, a fount of ideas (strong creative thinker), and experience in editorial/creative direction and new product development on a management level.