If my life story were a game, it would be a cross between ...
M.U.L.E. and Heavy Rain [subject to revision]
Most people know me as a (check all that apply) ...
Writer, Startup Founder, Public Speaker, Researcher, Lifelong Gamer
When it comes to my game-making career, I'm ...
up-and-coming (1-2 games on my resume)
Kinds of games I’m best known for making or want to be known for making someday (check all that apply) ...
Social games, MMOs, Alternate reality games, iPhone / iPad games, Mobile games, Simulations, Crowdsourcing games, Active / motion sensor games, Art and Experimental games, Street games, Educational games, Health games, Workplace / enterprise / productivity games, You should add another category!
Will collaborate for
Creative fulfillment and fun, Free food, Experience and mentorship, Money, Big money, A chance at a Nobel Prize
Anything else you want to say about the kinds of projects or people or organizations you’d like to work with?
My categories for “Games I’m known for/want to be” reflect a little experience but mainly focus on the kinds of engagement and outcomes I aim to achieve: For at least a decade as a professional journalist, I’ve been seeking a way to combine games with news/journalism. I believe that game designers are experts in creating interactive narratives and audience engagement, both of which are increasingly needed in journalism.
I believe that it’s possible to bring a gaming mechanism to delivering news in a substantive, meaningful way — not just as a pastime, although I’ve yet to prove this. I’m interested in working with any experienced game professionals who can help to develop this concept or model.
Games you’ve worked on ...
Countdown to Crisis, Economics of Staying in School, 2020 Media Futures, Mark of the Beast
Countdown was an unreleased social sciences, puzzle-solving, urban exploration text adventure. [Concept, design, narrative, coding.]
Economics of Staying in School was/is a simulation to help high school students gain an understanding of the benefits of education, implemented by Junior Achievement of Canada. [Concept, feasibility assessment, proposal. It was originally conceived as a real-world venture/incubator for high school, university and college students. Based on the feasibility study, it was scaled back to a business simulation.]
2020 Media Futures is an ongoing strategic foresight project focused on media. [Scenario building, forecasting.]
Mark of the Beast is a mobile data literacy game that uses smarthone sensors, social and geolocative check-ins to gather quantified-self style data, upon which players perform in-game data handling and manipulation tasks, learning important skills for journalism as they play. [Concept, currently in design phase.]
What abilities would you bring to a collaboration?
Strategy, planning, project management, team-building, facilitation, moderation, writing, editing, journalism, news, event management, mad ninja skillz, etc. A light-hearted, easygoing, inclusive approach to work.
Three games you’ve played that have changed your life: