I've been in the training business for 24 years, and for close to 20 of those years I've seen efforts to make training materials feel more like games in order to appeal to students who have been playing games for most of their lives. These efforts started with attempts to create immersive 3D "Doom" environments for students to work through and are now up to examining the use of gamification to meet the calls for incorporating gaming into training.
While I've seen many successful…
ContinueAdded by Bruce Reynolds on April 2, 2013 at 8:48am — No Comments
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