So I've been considering how to encourage some gameful participation, and I decided a gaming resource list might be a good place to start.  It seems like a lot of people come here really encouraged by using games to create change, and maybe they have a great idea for a game they want to create, but they have no idea where to get started.  So for everyone that wants help let me start by saying, almost anything you want to do can be accomplished on your own.  I'm not saying you can't get help.  That's what a community is for.  But if you can't find the help you need right now, don't let that get you frustrated.  There are plenty of guides and tutorials out there that you can piece together to build just about anything you want.  Here are some resources to get you started, and I encourage everyone to add their own resources in the comments.

1. Processing

For programming a game that can be either downloaded, put on the web, or run as an app on an Android phone, Processing is probably one of the easiest languages to learn.  The program is open source and free to download and the site has plenty of great tutorials.  Processing.js can be used to convert the code to Javascript for the web.  If you've never coded anything before in your life, this is a great program to begin with, because you can start getting results fast.

2. Code School

This is a really in depth free course on programming in general.  The creator is also working a series of tutorials for programming games that should be out early 2013 so look out for that.  It doesn't cover the processing software listed above, but processing is based on Java which is does cover.

3. Tile Based Games

This is a great set of tutorials on how to make tile based games which make for easy appearance design and scalability.  Unfortunately all the code is done in flash which is proprietary software, but I did find a list of open source alternatives. These tutorials are also licensed under a CC license, so my goal is to eventually convert them to processing.

4. Game Mechanics

Just because you call something a game, doesn't mean people will want to play.  You need to incorporate game mechanics that draw the players in. I just found this list of game mechanics ideas, so I can't vouch for it yet, but it might be a good starting point.

That's the start of a list.  Add more and feel free to post any questions you might have about the list above.

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Comment by Scott Jacobson on November 25, 2012 at 11:15am


Welcome Gameful Monster!

Welcome to Gameful, which we are happy to report is officially a partner with Games for Change!

After you signup, here's what you can do to get started:

  • Explore the groups. Find one that interests you? Join it! Want to invite friends and find new allies? Create your own group.
  • Looking for an opportunity? Looking for collaborators? Check out the classifieds. By the way, here is a Gameful opportunity
  • Check the webinars and learn more about what we love the most
  • Invite friends and group members from Gameful 1.0 to join this shiny new one
  • Make a blog post
  • Friend and talk to the Mayor, or chat with anyone online (lower right)
  • Stay tuned for Gameful challenges, where you can design your own social impact game!
  • Take off your shoes and enjoy :)

Thanks everyone!


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