In the last 5 months me and my two collaborateurs Niels Frederiksen and Giuseppe Franchi have developed a demo of a learning game as a master thesis project at ITU Copenhagen, Denmark.
We are trying to teach procedural literacy and introduce logic and basic programming concepts to kids from 10 years upwards by "stealth learning" in order to provide a good "preparation for future learning".
Check out our trailer:
If you want to know how we designed and embedded the puzzles, have a look at our commented walkthrough:
If you are interested in the field, we would appreciate it if you could give us some feedback on how well the game is suitable for teaching basic programming concepts in your opinion.
Would you use this game (if it was fully developed) as a teaching tool? Would you recommend it to students? How exactly do you think it would help them when actually trying to learn programming?
Are there some parts of the game design that you disagree with? Which parts would you say are disrupting the learning experience? How would you change or improve this game to fit your needs as a tool for enhancing student motivation towards learning programming?