University of Alberta Video Game Art & Design Club
If my life story were a game, it would be a cross between ...
Cooking Mama and Science Papa
Most people know me as a (check all that apply) ...
Game Developer, Game Designer, Writer, Student, Hacker, The Intern, Lifelong Gamer, Voice actor
When it comes to my game-making career, I'm ...
up-and-coming (1-2 games on my resume)
Kinds of games I’m best known for making or want to be known for making someday (check all that apply) ...
Alternate reality games, Mobile games, PC Games - single player, PC Games - multiplayer, Console Games, Art and Experimental games, Board games
Will collaborate for
Creative fulfillment and fun, Experience and mentorship, School credit
Anything else you want to say about the kinds of projects or people or organizations you’d like to work with?
I am most interested in games that care about social issues and aren't just overtly manipulative. I like games that foster a sense of community and connectedness without letting negativity impact the player's experience.
Games you’ve worked on ...
Uslurper (Fake Commodore 64 game)
Morph (Neverwinter Nights module)
Aporkalypse (Winner of Best Windows Phone 7 game at the 3rd Great Canadian Appathon in 2012)
Raw Amplitude (3D XNA game project with University of Alberta Video Game Art & Design Club)
The Deadliest Dating Sim (Exactly what it sounds like, using Python, collaboration by University of Alberta Video Game Art & Design Club)
What abilities would you bring to a collaboration?
Programming, story design, voice acting
Three games you’ve played that have changed your life:
Dungeons and Dragons (Taught me the importance of social contact in games), Super Mario Bros. 3 (Got me interested in game design in the first place), World of Warcraft (Wrecked my life and made me want to understand how games impact the lives of the people who play them)
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