If my life story were a game, it would be a cross between ...
Donny darko and trailer park boys
Most people know me as a (check all that apply) ...
Game Developer, Game Designer, Artist, Writer, The Best Project Manager Ever, Public Speaker, Researcher, Lifelong Gamer
When it comes to my game-making career, I'm ...
up-and-coming (1-2 games on my resume)
Kinds of games I’m best known for making or want to be known for making someday (check all that apply) ...
Social games, Alternate reality games, iPhone / iPad games, Mobile games, Crowdsourcing games, Active / motion sensor games, Art and Experimental games, Street games, Educational games, Health games, Workplace / enterprise / productivity games
Will collaborate for
Creative fulfillment and fun, Experience and mentorship, A chance at a Nobel Prize
Anything else you want to say about the kinds of projects or people or organizations you’d like to work with?
Anyone focused on improving their skills and theories by making games, with a shared interest in improving access to information in the noosphere. I want to make things that are as much about creating as they are about playing.
Games you’ve worked on ...
Gyrocosm - physical puzzles on mobile devices.
What abilities would you bring to a collaboration?
Connecting the big picture to the picture and the details,
and completely changing my perspective when I learn something.
Lots of experience with testing and revisions; I'm good with feedback from both sides. (player and dev)
Three games you’ve played that have changed your life:
Halo (specifically the THUG-like meritocracy that is it's Forge mode), GTA (For it's ability to put people in other people's shoes), and Runescape (In six person phone calls when I was 9 through 13 years old, it was an amazing fantasy world.)