Date: July 20, 2015
Job Title: Game Designer II
Departments: Design
Reports to: CCO
Effective: September 2015
Exemption Status: Exempt
Location: Madison, WI
Compensation:
$36,700 - $50,700, commensurate with directly relevant experience

Applicants must apply via our website. Resumes sent from Indeed or LinkedIn will not be reviewed.

Nature and Scope

Filament Games seeks a talented and bright Game Designer to join our core development team. The Game Designer takes the helm on specific learning game projects, serving as both Lead Designer and Client Advocate. A Game Designer must be able to:

  • Draft and present game design documentation
  • Write and edit narrative content
  • Work with developers on data integration

During game production, Game Designers test new features, provide feedback, and work with clients to clarify their goals and expectations.

Authority, Responsibility & Relationships

Authority:

  • Act as Lead Designer and Client Advocate on assigned projects
  • Test new features, provide feedback, and work with clients to clarify their goals and expectations
  • Provide estimates to the production team
  • Create and build gameplay systems and scenarios for projects
  • Lead and participate in playtests and design reviews
  • Communicate with clients to meet design goals
  • Represent client goals and advocate for client perspective during internal meetings

Responsibilities:

  • Draft and present game design documentation
  • Create and test game prototypes
  • Write and edit narrative content
  • Work with Developers on design problems, content creation, and data integration
  • Perform research and draft summary reports on research
  • Communicate daily with team members and production to implement client feedback
  • Travel occasionally to observe in-classroom playtests
  • Collaborate with development teams to create storyboards and wireframes
  • Analyze real-time metrics and make appropriate changes to the game
  • Respond to QA and design issues in development and real-time environments
  • Regular communication and problem solving with clients on design issues
  • Communicating and advocating client-driven design goals to the development team through production
  • Other design work as needed

Relationships:

  • Reports to: CCO, Producers on assigned projects, & clients on client advocacy projects
  • Direct Reports: None currently
  • Coordinates activity with: Developers, Production, Editorial Director, and Clients

Measures of Success

  • Full, accurate integration of Client goals, requirements, and standards in the final product
  • Continuous improvement on client communication and design documentation skills
  • Potential design issues are uncovered before they become problems

Requirements

Experience:

  • Masters in relevant field or equivalent experience
  • At least one complete game design document that demonstrates a practical and useful method of describing an interesting game
  • At least five completed game titles (not necessarily digital) with collaborative or sole responsibility for design and design documentation
  • Experience with creating design-centric game, ideally serious or learning game
  • Knowledge of game balancing and pacing
  • Experience working in an agile development framework
  • Experience and skill in communication and collaborative problem solving
  • Scripting and/or programming experience

Required Skills:

  • Ability to effectively communicate design ideas through sketches
  • Effective written and verbal communication
  • Firm grasp of what makes games compelling, interesting and engaging
  • Ability to create detailed design documents and work closely with programmers and artists to implement game features
  • Ability to effectively analyze and give direction for improving submitted gameplay assets
  • Ability to diplomatically present client feedback to development team to ensure client satisfaction
  • Ability to work within a highly dynamic environment where team members often have multiple responsibilities
  • Ability to meet strict deadlines
  • Ability to revise design according to critique
  • Advanced design ideas and detailed understanding of game mechanics across a wide set of genres
  • Able to generate digital and/or digitally augmented prototypes for gameplay tests

Personal Characteristics:

  • Able to shift between detail-oriented and big picture thinking depending on the problem at hand
  • Collaborative thinker, helping support team ideas rather than “win” with their own ideas
  • Self-motivated
  • Positive attitude
  • Innovative
  • Comfortable in a fast-paced, collaborative, entrepreneurial environment
  • Ability to meet strict deadlines
  • Ability to revise design according to critique

Desired Skills:

  • Experience with analytics-driven game design processes
  • Indie and/or serious game design experience
  • Knowledge of and affection for strange or esoteric games
  • Passion for learning and for designing learning experiences
  • Scripting experience for simple digital prototypes
  • Illustration skills for enhanced storyboard development
  • 5 finished products as lead

About Filament Games

Filament Games is a game production studio that creates digital learning games and interactives. Our mission is to deliver best-in-class teaching solutions that foster 21st-century skills through experiential learning. We believe that games are a powerful way to engage and inspire learners, and we approach game design by translating learning objectives directly into meaningful gameplay mechanics and playful curriculum materials.

Benefits: Filament Games is an awesome place to work. Why?

  • Our team is a creative, interdisciplinary group of people who are making a difference. Through innovative educational games we’re working to modernize education and revolutionize learning!
  • We believe that the best work – and the best life – comes from a healthy balance between work and play, discipline, and fun. Our office culture reflects this. For example, we have flexible work hours, LAN nights, grill outs, sketch comedy classes, Show-n-Tells, and the occasional paintball battle.
  • Our stylish office is located on the top floor of 316 West Washington, and offers stunning views of the heart of downtown Madison, a lively city with a world-class university, burgeoning tech industry and beautiful state capitol. Downtown Madison is a vibrant, active urban center with fun weekly events like Concert on the Square and the Farmer’s Market, and offers access to a variety of eclectic restaurants, music venues, and the best of Madison’s nightlife.
  • Filament offers a competitive benefits package, including health/dental/vision care, short & long term disability, a Flexible Spending Account, 401k retirement plan, subsidized bus fare, discounted gym membership, discounted parking, generous paid time off and extended holidays including a paid Christmas break!

To apply please visit our Careers website at https://filamentgames.bamboohr.com/jobs/ and click on the position that you would like to apply for.

In your cover letter please provide at least one example of pre-production design documentation that describes an innovative and interesting game project.

When you apply you will be required to respond to the following questions.

  1. What do you find most appealing about designing learning games?
  2. What are your biggest strengths as a designer?

NOTE: Applications that do not include the requested information will not be reviewed.

Applicants will be considered for positions on the basis of qualifications and ability to perform the job for which they are applying without regard to race, creed, sex, age, residency, national origin, disability, sexual orientation, marital status or physical appearance. Minorities are encouraged to apply.

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