Robin Hughes
  • Male
  • Christchurch
  • New Zealand
  • Wii Fit
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  • David Steven Pickavance
  • Scott Friedman
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Robin Hughes updated their profile
Jan 18, 2020

Profile Information

Your Pet Monster
Astro Monster
Favorite game? (This will help us tell if you're a spambot or not, so please answer carefully so we can approve your account!)
Wii Fit
Christchurch, New Zealand
Most people know me as a (check all that apply) ...
Game Designer, The Best Project Manager Ever, Inventor, Researcher
When it comes to my game-making career, I'm ...
pretty awesome (3-5 games)
Kinds of games I’m best known for making or want to be known for making someday (check all that apply) ...
Social games, MMOs, Alternate reality games, Mobile games, Simulations, Crowdsourcing games, Card games, Educational games, Health games, Workplace / enterprise / productivity games, You should add another category!
Will collaborate for
Creative fulfillment and fun, Free food, Experience and mentorship, School credit, Money, Big money, A chance at a Nobel Prize
Anything else you want to say about the kinds of projects or people or organizations you’d like to work with?
Projects that make a difference in peoples lives. I am happy to work with most organizations however my strong preference is to work with Social Enterprises regardless of whether they are coming from the Non Profit or Business end. I like to be involved in the selection of my team.
Games you’ve worked on ...
I a Game Producer that helps bring game concepts to prototype. I have worked on a number of games. People find me good to bounce ideas off. The most notable game I have worked on would be Peace Superheroes and an app for a Super School.
What abilities would you bring to a collaboration?
I am a Game Producer and the CEO of Your Future Games. Create Documentation such as Concept, Design and Development Docs. Help Recruiting and managing a team. I bring ideas, innovation, problem solving and strategy.
Three games you’ve played that have changed your life:
Gameful 1.0 (points system)
Second Life
Nintendo Wii Fit

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At 6:24pm on March 22, 2015, Scott Jacobson said…

My current 2 projects are with a woman in South Africa who has the game idea and is the artist [ ] and a man in New Jersey who has the idea and hires out an artist [ ].  They both have different ways of communicating the details of their ideas with me. I am pretty flexible.  For the time being, I could just use generic placeholder graphics until you get an artist.  As a full time teacher my main service ( and my hobby ) is to rapidly prototype tech demos that can be used to secure funding for full time paid developers to take over what I've started for you. 

At 3:27pm on March 20, 2015, Scott Friedman said…

nothing worth mentioned, just a few failed attempts so far, on my fourth try.  I've learned for real world stuff bringing in new people has to be a core mechanic, or else things online get stale.  Wonder if you agree with that?

At 8:28pm on March 19, 2015, Scott Jacobson said…

Let's collaborate! Do you have a design doc or storyboard or animatic and sprite sheets? If so I'll get right on it!  I also teach 2 sections of game design and some of my veterans would like a challenge too if you want to generate a few variations?

At 7:08pm on March 19, 2015, Scott Jacobson said…

Yeah...    2.0 is pretty desolate...  Kinda wished Jane would take some more time to promote...   I did find a few projects that I prototyped, they supplied the idea and graphics...   Ricardo Salcedo - and Pienette -

At 11:38pm on March 18, 2015, Scott Jacobson said…

your profile doesn't reveal too much. what do you invent? anything I might help you prototype?



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